31-40 NES games
40 – Donkey Kong Jr. – 1982
This game is the sequel to the video game Donkey Kong, which featured Mario as the hero and Junior’s father as the villain. It first appeared in arcades, and, over the course of the 1980s, was later released for a variety of platforms, most notably the Nintendo Entertainment System. The second installment in the Donkey Kong arcade series. The game’s title is written out as Donkey Kong Junior in the North American arcade version and various ports to non-Nintendo systems. Its eponymous star, Donkey Kong Jr., also called simply Junior or abbreviated as DK Jr., is trying to rescue his father Donkey Kong, who has been imprisoned. Donkey Kong’s cage is guarded by Mario, in his only appearance as an antagonist in a Nintendo video game.
With only four playable stages, repetition is the name of the game. The first three stages follow the basic “work your way up” formula to a T, while the fourth has you climbing ropes in order to push keys upwards to release the locked up Donkey Kong. After finishing all four stages, the game then begins to repeat itself, starting back at stage one and progressively getting more difficult. There is a multiplayer which is the same as the single player game, but as soon as one player loses a life, then the other player gets a shot.
39 – Kung Fu – 1984
Kung-Fu Master is a side-scrolling beat ’em up game produced by Irem as arcade game in 1984 and distributed by Data East in North America. The game was initially released in Japan under the title of Spartan X. You would control Thomas with a four-way joystick and two attack buttons for punching and kick. Unlike more conventional side-scrolling games, the joystick is used not only to crouch, but also to jump. Punches and kicks can be performed from a standing, crouching or jumping position. Punches award more points than kicks and do more damage, but their range is shorter.
Though this game was pretty repetitive, it still managed to be a bit addictive. The game was not easy at first but once you figured out the dodging of boomerangs, knifes and snakes you just simply had to kick some guys in the face.
38 – Tecmo Super Bowl – 1991
Tecmo Super Bowl is an American football video game for the Nintendo Entertainment System (NES) that was released on December 13, 1991. Developed by Japanese video game company Tecmo, it was the first sports video game that had licensing privileges with both the National Football League and the National Football League Players Association, thus allowing the game to use both the names and attributes of real NFL teams and real NFL players.
Tecmo Super Bowl offers a few different ways to play, pre-season, regular season and pro bowl. Pre-season is your standard exhibition, while the regular season feature pits you in a seventeen week test against the gridiron. One feature I always appreciated was the ability to have multiple teams controlled by a player, thus allowing you and your friends to compete on the same file.
This was the first football game I played. It was a blast playing this game with friends. Everyone knows Walter Payton and Bo Jackson are OP in this game.
37 – R.B.I. Baseball – 1986
R.B.I. Baseball is a baseball video game for the Nintendo Entertainment System (NES). The original version, developed by Namco, was released in Japan in 1986. R.B.I.spawned two sequels on the Nintendo Entertainment System as well as numerous ports to home computers and consoles.
It was not licensed by Major League Baseball (MLB) itself, however, and thus did not use team nicknames or logos. Instead, the game contained 8 teams listed only by city name: Boston, California, Detroit, Houston, Minnesota, New York, St. Louis, and San Francisco; their real-life, MLB counterparts were the first place teams in each division in 1986 (Boston, California, Houston, New York) and 1987 (Detroit, Minnesota, St. Louis, San Francisco) MLB seasons. The game also boasted two All-Star teams, American League and National League; the two featured established veterans such as George Brett, Dale Murphy and Andre Dawson—none of whom appeared on the other eight teams—and up-and-coming players like Mark McGwire, Andrés Galarraga, Kevin Seitzer and José Canseco.
This long runing franchise is about to release R.B.I. Baseball 18. Crazy that this game came so far.
36 – Double Dribble – 1986
Double Dribble is a basketball arcade game developed and released in 1986 by Konami. Players can choose from one of four teams: Boston, Chicago, Los Angeles and New York. There is no difference in skill level or abilities between the teams. Since there is no NBA license, no team names or player names are used; however, the teams wear the same color of their NBA counterparts (Boston wears green, Chicago red, etc.).
There were a few quirks about the game. The game clock, as in most early timed video games (Tecmo Bowl), was accelerated (far faster than real-time). In the third quarter, third is abbreviated as “3rt.” In addition, the color of a player’s skin can change mid-game. This is the result of the strobing animation that takes place when controlling an individual player, which takes place by way of cycling quickly back and forth between the two skin tones.
35 – Ghosts ‘N Goblins – 1985
Ghosts ‘n Goblins is a platformer video game series created by Tokuro Fujiwara and developed by Capcom. The first entry in the series was Ghosts ‘n Goblins, released as an arcade title on September 19, 1985. The series has subsequently been released on and ported to a variety of game consoles and mobile platforms and spawned several sequels and spin-offs. The series as a whole has sold over 4.4 million units and stands as the 8th best-selling Capcom game franchise. It has gained a reputation among players for its high level of difficulty.
This game was extremely difficult and I don’t think I ever beat it. There are almost no weapons besides your starting lance, though a few others, such as the awful Torch or Axe, show up very rarely. There are only six levels, followed by the final boss, but you’ll probably come to hate each and every one of them.
34 – Battletoads – 1991
Battletoads is a beat ’em up/platform video game developed by Rare and published by Tradewest. It is the first installment of the Battletoads series and was originally released on 1 June 1991 for the Nintendo Entertainment System.
The game has varying elements of racing, climbing and vehicle-based obstacle courses. Players start with three lives each time the game is started, which get replenished every time the player continues after getting defeated. The game contains no saving system or password features. While the levels of Battletoads vary greatly in gameplay style, the game is generally presented as a “beat-em-up”, in which players progress by defeating enemies while avoiding the hazards in the environment. The players can finish off enemies in varied ways, such as punching or kicking with an enlarged fist or boot, head-butting with huge ram horns or, in certain levels, transforming into a wrecking ball.
There are few games that have the distinction of having the label of “unbeatable” branded to it, but Battletoads fits right in that group. Widely known as one of the most difficult games in history, it’s no wonder that Battletoads leaves you feeling like the enemy rats in the game – beaten to a pulp.
33 – Paperboy – 1984
Paperboy is a 1985 arcade game developed and published by Atari Games. In this game you play a paperboy who delivers a fictional newspaper called “The Daily Sun” along a suburban street on his bicycle. The game was ported to a wide range of video game consoles and personal computers beginning in 1986. The arcade version of the game featured bike handlebars as the controller. A sequel for home computers and consoles, Paperboy 2, was released in 1991.
OK, maybe things aren’t as rough on the suburban streets as they seem in Paperboy. You, as the bike-riding paper-delivery technician, need to navigate the streets as you attempt to throw newspapers into the mailboxes or onto the porches of your subscribers. Along the way, you’ll want to toss newspapers through the windows or at the garbage cans of your non subscribers, teaching them a costly lesson in the business of news.
32 – Teenage Mutant Ninja Turtles II: The Arcade Game
Teenage Mutant Ninja Turtles is a side-scrolling beat-’em-up released by Konami as a coin-operated video game in 1989. It is based on the first Teenage Mutant Ninja Turtles animated series which began airing in the winter of 1987. Home versions of the game were released for various platforms.
Basically, it all starts with April O’Neil being captured by the Shredder. Splinter directs the Turtles to a burning building to try and save her. When they find her, the Shredder grabs her and jumps out the window. Now our four heroes must traverse through seven unique levels which all lead up to the dreaded Technodrome, which is Shredder’s headquarters. So, it is up to Leonardo, Raphael, Michelangelo, and Donatello to fight their way through Shredder’s Foot Clan in order to save April and ultimately the entire world.
Gameplay wise, this port have many similarities to the arcade version. Most of the levels are the same with some exceptions. Even though only two players can play at one time (unlike the 4 player arcade) the multiplayer aspect is still plenty of fun. Each player gets their pick of which turtle they want to use. Each level consists of Foot Soldiers, Mousers and other minor baddies from the cartoon that you’ve seen. There are some spots where you can use the environment to your advantage like breaking a fire hydrant and watching the water pressure launch the cap into an enemy. At the end of each level there are bosses like BeBop, Rocksteady and of course the dreaded Shredder himself. Boss battles can be a little tricky and sometimes unfairly cheap so keep your guard up at all time
31 – Crystalis
Crystalis is what you’d get if Hyrule plunged into an apocalyptic war and Link was forced to aimlessly wander the resulting nuclear wasteland in search of swords and other artifacts. That said, it’s a good deal like The Legend of Zelda in terms of gameplay, with same winning recipe to match. What really set Crystalis apart from better-known RPGs was its elaborate, compelling storyline, and the title’s compelling fusion of sci-fi and fantasy. So compelling, in fact, Nintendo secured the game’s rights from the original publisher SNK and adapted it for Game Boy Color 10 years later.